12.0 Diplomacy
12.0 Diplomacy
Diplomacy is very important. It helps your kingdom to stay
out of trouble and can save it in wars. Between each two kingdoms
there is a diplomatic status. It can be war, neutral or ally.
Changing diplomatic status
With the orders "friend",
"enemy" and
"neutral" you can change
your relation with other kingdoms.
If two kingdoms have declared each other friends the
diplomatic status between them is ally.
If one of them has declared enemy, the status is war.
Otherwise the status is neutral.
The status can change from anything to anything in one
turn. Therefore it may be wise to avoid to ally with kingdoms
you do not trust.
War
Your armies will only fight with armies from kingdoms that
you are at war with. When your armies are alone in a province
that belongs to a kingdom that you are at war with, it will
occupy it. All kingdoms are always at war with all rebels.
Neutral
Your armies will not fight neutral kingdoms' armies and they
will refuse to enter a province that belongs to a neutral
kingdom. If armies from two or more neutral kingdom are
in one province, it will be out of control and therefore
belong to none.
Ally
Allied armies can occupy a province together. The province is
given randomly to one of the occupying armies' kingdom
(more armies there = greater chance to get the province).
Your armies will not occupy an allied kingdoms' provinces
and they can move in high speed in allied land.
It is possible to plunder (with the technology
province_plunder)
a province that belongs to an allied, but that is nothing
I recommend...
Armies that are in allied land cost as much as armies
in your own land, but if they are attacked they receive
no defence bonus.
Provinces can only be given to allies.
Back to the contents for the Dunk-rules