17.0 Dunk etiquette and winning
17.0 Dunk etiquette and winning
This chapter explains how you are expected to play Dunk. If you do not
follow these advices you will be kicked out.
Winning
As it is now, only one player wins in each campaign. 10 players
joining up against the rest and wipe them out and then end the
campaign is no fun at all. To support the winning team with your
little pathetic kingdom instead of joining the glorious fight of their
enemies is bad boring chicken-play. No-one will thank you for
being loyal to the alliance, it is just boring. Fight to win, there is
always a little chance to win as long as there are more than 2 players
left! If not, give up and let the remaining kingdoms have fun.
The kingdom who has the biggest net income plus cost for its army
is considered winner. That is:
(Gold from towns) + (income from mines and provinces minus structures)
- (administration cost)
This means that you do not win thanks to a lot of gold or many
provinces. However, there are a few secundary winning possibilities
and they are greatest income per province, most provinces, most
technologies and greatest towns.
Quiting campaigns
It is always bad to quit campaigns, but sometimes life and other bad
things attacks you and you have no other choice. This is how you
should do it. This is suggestions in order best-solution-at-top:
- Give your kingdom to someone who is not playing in the campaign.
Make sure the one who takes over the kingdom is not a friend of you
enemies.
- Just quit and leave the kingdom doing nothing.
- If you and your allied are fighting hard together against a big
enemy you may give all your provinces to your allied. This should
make the rest of the game look like if you hade continued to play.
- Give away your provinces to the different kingdoms around yours.
This is not recommended! It is not fair in any way.
Trades
Only trade inside the campaign. Trades involving other
campaigns, chocolate or just being friendly is not allowed. Tell the
Dunkmaster if anything like this comes up and death will be quick and
painful for the sinner.
Being nice
It is OK to be rude and aggressive in you diplomacy with other players
if you think that will help your kingdom. But do not become a pain in
the ass!
Cracking
It should be obvious, but sometimes players are blind, that it is not
OK to try to get Dunk-information by figuring out players passwords or
reading files that you should not read. These actions will not only
kick you out from Dunk, it can also lead to legal actions, cut off you
Internet access and so on. Some examples:
- Reading some files that you have access to, but the other
Dunk-player do not think you will look at. Not OK!
- Read an email that was not supposed to be sent to you. It is OK.
- Read headers from emails and use Altavista to see if that player
is somehow related to another player. OK.
- Steal another players computer and threaten him to death if
you are not given 100 gold. Make a guess...
Helping you allied
It is OK to send in orders for allied players that are away for
awhile. But no longer than 4 turns, after that the player should quit.
Friends
Do not ally with all your friends! It is much more fun to ally with
unknown people and kick your friends butts.
Many players by one player
One human player is only allowed to be registred as one Dunk-player.
Losing
So all your neighbours attacked you right from start and you did not
have a chance? Things like this happen. Do not be angry, at least your
death was quick. Try a new campaign and do the same evil thing against
someone to make you feel better...
Revenge
It always feels good to support your former enemies with technologies
and provinces after your allies have attacked you. Therefore it is
allowed. Revenge in another campaign is bad.
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